Showing posts with label Stakes. Show all posts
Showing posts with label Stakes. Show all posts

Thursday, October 26, 2017

NaNo Need-to-Knows: Conflict and Stakes

We're rapidly heading for the end of October and I have a lot of ground to cover, thanks to a really ill-timed internet outage. So today, I would like to talk about conflict and stakes together. (Sorry if that makes my post run long.)

If you would like to check out the rest of the NaNo Need-to-Knows series, please click here. 



So why are the conflict and stakes of the story so important to me that I would focus on them for my final NaNoWriMo  preparation post? 

Simply put, they (along with compelling characters) are what keeps the reader interested in reading the story. If the goal is the story's entire point, the conflict is what makes the goal uncertain, and the stakes are what makes the reader care about the outcome. 

If one is 100% certain of a story's outcome, what's the point of reading? This is why we get bored so quickly if there's just not enough challenges (i.e. conflict) standing between a character and their goal. The easier it is to achieve the goal, the less interesting it becomes, because the book also becomes more predictable. 

But Misha, you might say, some books are predictable simply because they fall in a certain genre. Yes and no...

A book being a romance, for example, gives you about 99% of a chance that there will be a happy ending, but then the experience of reading is more about how that happy ending occurs despite everything that stands in the characters' way. If there's no conflict, the end just happens, and it's just not very satisfying to a reader. 

So what is conflict? People have this nasty tendency to believe that conflict=fighting and bickering, and you can tell who those people are by seeing whose characters seem to fight all the time about things that could have been solved if they spoke to each other like normal human beings. 

That's the thing. Conflict, in the sense used when creating a story, isn't about fighting. It's a counterweight to the story's goal. In other words, the antagonist and his minions is a source of conflict, but so is the main character's fear of water if they have to swim in order to achieve their goal. The former is called external conflict, in other words, a challenge that comes from outside the main character. Then there's also internal conflict, which comes from within the character, and usually takes the form of fear, anger, sadness, self-doubt, etc. 

Ideally, you want conflict to come from both sources, because then it's not just a rote color-by-numbers walk-through until the character meets the big bad for a boss fight. Letting at least some of the conflict come from a character's heart and soul gives it all meaning. Which makes the reader care. 

But neither the goal nor conflict matters if the reader doesn't have a reason to care about the outcome. This is where your characterization and the stakes come in. Obviously, if the reader cares about a character, they will care about whether the character achieves their goal. But if you want the reader to care the most they can care about the outcome, you also need to give the main character some high costs to failing in their goal. 

In other words, your story needs some stakes. 

Broadly speaking, there are two ways you can do this. First, you can make the character's failure affect a lot of people. This is usually in the form of "everyone dies if the character doesn't succeed." Which is good, but not quite the most effective way to join the stakes with your readers' care towards a character. 

No, for that, making the stakes personal is the best approach. It might sound silly, but something as relatively small as "If the character doesn't succeed, his best friend will die." often implies higher stakes (emotionally speaking) than "everyone dies." The main character doesn't know "everyone" and so the reader doesn't either. It's just a reason to care less. 

So mix up your external and internal conflicts, and try to make even the high stakes you have feel personal, and you'll be well on your way towards creating a kick-ass story. 

Do you plan your conflict and stakes ahead of starting to write, or do you make them up as you go along? 

Before you go, I just wanted to also let you know that Spirits in the Water is making its way around the bloggosphere, and we're giving away some awesome prizes. 


If you would like to see the blog tour stops, please click here.

Friday, April 20, 2012

A to Z Challenge: Raising Stakes

On N-day, I mentioned that raising the stakes make a huge difference to the middle of a book, but that I'd do another post about it. Well, today is that day.

Stakes make a difference, because stakes keep the tension in a story as tight as you want it to be.

Credit
Think of it as a poker game. The more you put into the pot, the greater your stake will be in winning the game. It becomes more important to you. If you put $500 into the pot,  the game will be really tense, but not as tense as putting $50000 in. And DEFINITELY not as tense as putting in the last $50000 that you own. The first is pretty big situation, the second bigger. The last is life changing.

Ideally speaking, you want the story to start as the poker players (your characters) are about to start playing. And then, with every game, they increase their bets, increasing their stakes in each game (chapter). If you really want to get things tense, you can lock each player in and let someone else (the bad character, perhaps?) increase the bets for them.

The reason why I say this is ideal is because the reader gets to know the character before all hell breaks loose. So they know who the character is. Then as the stakes increase, we get to know them better. We learn to care about them and how they react to challenges. And then just as the reader gets to the middle and thinks the character can't take more, that final $50000 game starts. The life changer. The one that will ultimately change that character - for better or worse - forever. That's good reading.

Sometimes, though, the poker game is longer than others. For example in a series, there might be a few big rounds towards the end of each book. Rounds so big that the reader thinks that it's the life changer. But the real life changer will occur in the last book. Otherwise, why would the reader bother sitting through the stories after that?

So, if your middle is sagging, odds are that it's because none of your characters are making any bets. There's nothing happening to make the reader worry about what the character stands to lose. And that's a huge problem when your story is about to go towards the climax. After all, the climax is about where the character wins or loses the most.

Make sure that the reader can sense what's at stake. You don't need to spell it out. Just make it big enough to spot. Hint at the possible results of failure. And of success. And above all, give them a feeling of the odds.

And then for maximum tension: In the life changing round of the poker game that is your character's story, force them to go for the royal flush.

Look Out for These:


1) Middle sagging because you either put the stakes too high too early, or didn't raise the stakes.

2) Undefined stakes.

3) CPs and betas doubting why they should be caring.

What's your approach to stakes in a story?